#ifndef __force__register
#define __force__register
#include "IEntity.h"

class IForceRegister
{
public:
	virtual void add(IEntity * entity, int forceGeneratorId)=0;
	virtual void remove(IEntity * entity, int forceGeneratorId)=0;
	virtual void clear()=0;
};


IForceRegister * getForceRegister();

#endif
